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Practice Transforming the World, Non-Violently by NonEntity Exclusive to STR August 17, 2006 Shhhhh
. . . listen . . . can you hear it? There
is a strange and wonderful symbiosis occurring, and it's heading our
way! The population explosion, the Internet, computers--all of these
are combining in strange ways to power the creation of peace. Julian
Simon argued well that humanity creates wealth and that more
people on this planet equates with a wealthier world.
The argument is that wealth is choice, and the more minds
there are living and reacting with the world, the more ideas,
options, avenues, products, solutions that there will be from which
to choose. Behold: ITConversations.com
is a really cool place for nerds and nerd wannabees (me) to hang
out. I am fascinated by
ideas, and this site brings together the discussions and
conferences, and interviews-with-the-makers of the future.
Poking through these files, listening to various listings,
two files caught my attention like the Allman
Brothers Band burning up the stage under a hot First,
the conference: Pop!Tech
2005. Next: the
session on the evolution of gaming technology and design.
The
theme that really catches my attention here is the idea that
games are getting to the level of evolution and sophistication where
you now not only have to discover the rules of the game as you go
along, but that you can also create some of the dynamics yourself so
that you must, just like in real life, figure it out as you go--but
also, as a player on the stage of life, you create your world even
as you inhabit and negotiate it.
These games are literally able to grow better brains in their
users. Wow. Games as
tools of mental development. Old
games: There are rules.
We read or hear the rules and then attempt to become
proficient in using these rules more skillfully than our opponents.
So much more tidy than real life, where what the rules were
last year are not what they are today, and just when we think we've
got it figured out as to where we stand with the rule-set today, the
Supreme Court comes along and says that no-knock searches are okay,
and warrants can be written by the cop at the scene and, just for
jollies, you can be held in secret with no charges, no access to a
lawyer, and no idea when or if you'll ever see the light of day and
your beloveds again. See
what I mean? Life
doesn't really follow the rules.
Sometimes a piece changes color in the middle of a move and
slides into an underground wormhole to reappear as Darth Vader just
when you thought it was your next door neighbor the good cop--whose
daughter has been taking care of your infants while you went out for
a movie . . . . As
an example there was Slobodan Milosevic.
We pretty much knew he was Darth Vader, but how to take back
control from the likes of him without becoming just like him?
The place was .
. . Fade In Now,
time having passed, we find that Marovic has taken his passion and
the lessons he learned in the crucible of tyranny and joined with BreakAway
Games to create a new game called "A
Force More Powerful" where players can practice the tactics
of non-violent defeat of tyranny.
Players control variables so that all sorts of conditions and
actors can be examined to not only see which will be the more
effective, but simultaneously building experience, confidence, and
reinforcing the patterns of success on the virtual stage.
Reinforcing those patterns which will be more likely to lead
to success when needed in real word encounters.
Think
of what this means: trial and error without actual mace and bullets
and handcuffs. Learn how
to be successful dealing with different scenarios, different
psychological opponents. Understand when you can press your
advantage and when to demur. Practice
these things until they become second nature.
But
Wait!
as they say on late night TV, there's
more! The
game is designed so that you may share settings with others via a
website. Share your
successful ideas with others around the world, learn from their
mistakes. Mentor others
in non-violent regime change. I find this so terribly exciting. $20 plus shipping. And continuing development on this game is in the works. And you were maybe thinking that the future was looking bleak, weren't you? Hah!.
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