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Our Rogue Republic's Dangerous Game of Risk
Exclusive to STR
"In order to win a battle, one needs to know what the enemy would do for each move that one would take and this should be anticipated in the overall plan." ~ Napoleon Bonaparte
You
ever
play
Risk?
The
board
game
of
global
domination.
Fun
game.
If you’ve never played Risk before let me explain briefly how it works. Two can play but five or six players are better. You each get an equal number of pieces at the beginning of the game--armies--and through wisdom and restraint you amass more. Then you roll the dice and attack your neighbors, or defend yourself from attack, until only one player remains.
According to the Strategy Guide for Beginners, "The most important way that someone might win this game is by diplomacy. In fact without it there is usually no chance to win. The reason for this is simple: you can never go against the whole world just by war!"
Lately
I
get
the
feeling
that
the
Neocons
are
playing
Risk
but
with
actual
countries.
They
roll
the
dice,
huff
and
puff,
and
launch
an
attack.
The
object
of
Risk
is
to
overwhelm
countries
and
move
your
men
inside.
Like
Kermit
Roosevelt
did
to
Iran
when
he
overturned
the
popular
leader
there
and
set
up
the
CIA-backed
shah.
You
succeed,
or
fail,
in
Risk
by
sheer
numbers
and
by
luck
and
shifting
alliances.
Just
like
in
real
life. I doubt Cheney, Wolfowitz and Rumsfeld ever played Risk. Dubya may have played Risk in that Bonesmen clubhouse of his on Yale campus, but I imagine he quit the game halfway through. Risk requires patience and strategy and, most of all, discretion and bravado, qualities in short supply in Washington, unfortunately.
I get the feeling that our "master strategists" in this rogue republic—Rove, Rice, Perle, Wolfowitz, the PNAC crowd—rarely played Risk, or any other game for that matter. Instead they decided to align themselves with a couple of other upstart outlaw nations--England and Israel—to conquer the Middle East. Only problem? Those damn Middle Easterners don’t want to be conquered. The Afghans weren't sophisticated enough to know they were defeated, never having been defeated before. And so they fight on. Undefeated. The Iraqis too.
As
for
Iran,
that
nascent
democracy
(You
can
vote
at
the
age
of
FIFTEEN
in
Iran),
they've
adamantly
refused
to
be
intimidated.
Instead,
like
a
good
Risk
player,
Iran
amassed
a
few
armies
of
her
own
and
added
a couple
of alliances.
Allies
with
sizeable
numbers
of
game
tokens:
China
and
Russia. Risk
teaches
you
valuable
lessons,
about
life,
about
hubris,
about
human
nature,
about
treachery
and
diplomacy.
Indeed,
Sun
Tzu,
the
author
of
The
Art
of
War,
might
have
invented
it.
"There
is
no
instance
of
a
country
having
benefited
from
prolonged
warfare,"
wrote
Sun
Tzu.
He
would
have
been
a
champion
Risk
player. Reading The Art of War, one realizes a nation should never attempt to conquer far-flung countries without amassing enormous amounts of armies and allies. But more importantly, diplomacy and discretion. The
Great
Game,
Rudyard
Kipling
called
the
global
land
grab
that
passed
for
empire
building
in
the
Middle
East
during
the
late
Nineteenth
century.
Nowadays
I
call
it
Risk,
the
game
of
global
domination.
I get the feeling that our rogue republic is viewed as a worldwide virus, spreading not democracy but infection. We've become a regime, an imperial predator carrying a plague virus. Madmen posing as reasonable men; fun opponents in board games, scary and dangerous in reality.
But, unlike in the friendly game of Risk, our infected players toss armies around and fail to understand their lack of success, attributing failure purely to tactics. According to the Risk Strategist for Beginners: "Spreading too fast and too soon might lead to disaster. Always consider what will your enemies do, if you were in their place."
Resist naturally. A strategy our beginners failed to envision or imagine. Now they've just about depleted their supply of armies..
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